I specialize in building the tools that make game development faster, smoother, and more enjoyable for others. Whether it’s creating custom editors, optimizing workflows, or designing scalable systems, I enjoy solving the behind-the-scenes challenges that other programmers benefit from.
My name is Sjoerd Vermeulen, and I am a Dutch game programming student graduating at Breda University of Applied Sciences. Before I started my studies at Breda University, I had already done a lot of hobby projects on any device I could get my hands on. During my studies, I have greatly improved my skills in game programming and development in general.
I am very comfortable with C, C++, Python, Rust and many other prominent languages. I have worked on- and in custom engines as well as Unreal Engine, Unity and Godot. I also have a strong foundation in production, using Agile and SCRUM and some experience in leading a team of programmers in a long-term game project.